![]() ![]() Absolute-Place geoelements by adding their z-value to the height of the globe skin (sea level).Draped flat-Ignore z-values and drape geoelements onto on the surface.Draped billboarded-Ignore z-values and drape geoelements onto the surface.The SurfacePlacement enum provides the following values: You can specify a surface placement mode for feature layers and graphics overlays that defines how the geometry z-value (elevation or altitude) is interpreted when each geoelement is rendered. When displayed in a map, they are ignored. These properties are only evaluated for 3D display. These properties are defined on the LayerSceneProperties class and control how features and graphics are placed in 3D space. You can set additional properties that apply to feature layers and graphics overlays when they are displayed in a scene. 3D-specific symbols: Create symbols used exclusively for 3D display, such as 3D shapes (sphere, cylinder, cube, and so on) and 3D model symbols that provide a realistic display of 3D objects.Use these properties to extract two-dimensional geometries vertically (on the z-axis) or to define heading, pitch, and roll for geoelements. Renderer scene properties: Renderer properties that are only evaluated for display in 3D.This includes surface placement, which controls how z-values (elevation or altitude, for example) are evaluated relative to the data in the scene view. ![]()
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